I couldn't add points fast enough. I rushed to download and install RedLynx's latest installment in the Trials series, "Trials Evolution," on April 18. I was tempted by the promise of thumb rash and achy trigger fingers and the glory of topping any of the tracks' leaderboards. Evidently I wasn't the only one:
Trials Evolution breaks XBLA record with highest day-one sales, 100K downloads
I am the living definition of compulsive gamer. I have to explore every dialogue option in RPGs, uncover 100% of the map in game like Castlevania (200% for SOTN) and get gold/platinum on every track in Trials. I kid you not, I played the same track (Groundhog Returns on Trials HD) 5-600 times over the course of two days to get the platinum medal. Needless to say, I was pumped to hear that Trials Evolution was coming out this summer, and so far, I couldn't be happier. The multiplayer aspect is great fun, and the wealth of new tracks are awesome. I've literally played entire tracks with a smile plastered across my face as I launched over new jumps and waited to see what kind of wacky obstacles RedLynx prepared for me.
It says a ton about a game to me if someone can play the same track thousands of times and still have fun. Sure, there might be some frustration, but it's the promise of that perfect track time that keeps you hitting the back button. I really hope we can tap some of that same potential with Pyroclasm. I really hope players find the kind of enjoyment I get from Trials with our game -- trying over and over again to get just a little farther or earn just a slightly larger streak. My fingers are crossed.