Everyone should read this
great interview with Peter Molyneux. He explains more details on his Lionhead Studios departure and what his new studio philosophy is at 22Cans. He recently said he considers Fable 3 a "personal failure" and explained the difficulties of trying to push publishers for more development time.
I was in a creative padded cell. Microsoft was so safe. Microsoft was so nice. You’re so supported. Everything I did couldn’t hurt me, both creatively and physically. The danger was long gone. I had this huge desire to make something truly special, and I felt like I was being suffocated creatively a little bit.
That was the moment I realised I had to go.
Molyneux still feels that he has yet to make his best game, even with classics like Populous and Fable II under his belt and awards littering his mantlepiece.
I don’t think I’ve made my best game.
And I haven’t made one of the greatest games ever, have I?
To achieve that is my absolute, absolute passion.
All the steps that I’ve taken in my life have led me to this point.
I want nothing more than to create something truly worthy of all these trophies I’ve got.
His passion and creative thinking is inspiring and obviously contagious with Molydeux and MolyJam being hugely popular.
Molyneux's desire to design a game that isn't just an experience but a hobby (that isn't Call of Duty) is possibly the most ambitious the interesting thing to me.
Even games like Portal 2. I loved it. I got to the end of it, I was done. But what if a game wasn’t like this – what if a game was like a hobby?
I’m a bad example, because my hobby happens to be playing games. My point is that there’s no game that encapsulates a hobby. The closest we’ve got is World of Warcraft. The thing about hobbies, when you think about them, be it gardening or fishing or whatever, is that people do these things for years. Why can’t we have a game that feels more like that, in which you can dip into and dip out of over the course of a very long time?
I'm not sure he'll ever be completely satisfied with his games or his legacy but that's why I find him so motivating.