Interesting People in Game Dev: Steve Gaynor
There are some really interesting individuals in the game development industry, and it benefits anyone interested to take a closer look at them and what they’re doing. These are the people who, in my opinion, are setting the pace and direction for the industry’s future and I figured it’d be beneficial to write up quick summaries of where and how to follow them.
Steve Gaynor – I was first introduced to Steve’s work via this Giant Bomb video (have I ever mentioned I love Giant Bomb?) and found what he’s doing to be very interesting. I highly recommend watching the video in full for some deep insights into trends in game development.
Steve was the writer and one of the level designers on the much hailed BioShock 2 DLC: Minerva’s Den. I personally haven’t played this DLC, but people who’s opinion I respect have nothing but good things to say about it. More recently he and a small group of other Minerva’s Den devs have started their own indie game studio: The Fullbright Company. They’ve announced their first game and it looks intriguing: A “non-fantastical” first person game with no combat and a focus on exploration and puzzle solving. Gone Home it’s called. Count me in!
I’ll definitely be keeping my eye on where The Fullbright Company and Gone Home goes. Here are some links I’ve compiled:
- The Fullbright Company
- Steve Gaynor’s Blog
- A video interview with Steve on Giant Bomb
- A public list on Twitter of The Fullbright Company members
-Brit


