I've been playing around with lighting and rendering paths available in Unity. Using Deferred Rendering and some point lights creates a pretty neat effect when traversing the maze:
Unfortunately, only the latest devices can handle Deferred Lighting above 30 frames per second, so when the …
Here's a sneak peak at the work-in-progress model of the player's starting ship core in Lonely Galaxy by MattB.
Just the ship core you say? We'll have more to discuss on this topic, but suffice it to say we're going in a very modular direction when it comes to customizing and upgrading your ship.
After a brief hiatus, we're back and working on Lonely Galaxy -- the most reductive and timely description I can think of right now is "Rust" in space.
We have a lot of interesting ideas we want to try out with this game but the main points are:
Legendary game designer Sid Meier has a great quote: "find the fun." It's the first thing he does when working on a new game project. (This is a great article about Sid Meier, btw)
After doing a bit of yak shaving on Foolish Galaxy, I think it's time to search in earnest for the fun in the game. P…